Tooltip
Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects targets, but the healing energy is diminished by 50% for each successive target.
How it works
Each cast of Chain Heal costs 150 Mana.
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 60. It jumps to up to 3 targets.
What it does
Chain Heal is a Nature spell with a 5 sec cast and a range of 40 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 150 Mana |
| Range | 40 yards (Long Range) |
| Cast time | 5 sec |
| GCD category | Category id 133 |
| Effect #1 | Effect 136 Value: 60 Chain targets: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.