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Chain Heal

Spell

Chain Heal

Nature

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2.5 sec7.5 sec cooldownLong Range

Infuses a wounded ally with healing energy that spreads to another nearby ally.

Chain Heal

Tooltip

Infuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects targets, but the healing energy is diminished by 15% for each successive target.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Chain Heal is built from 2 client effects, applied in this order:

  1. Effect 1 is Heal (effect type 10). Its base value is 10. It jumps to up to 4 targets.
  2. Effect 2 is Dummy (effect type 3). Its base value is 15.

What it does

Chain Heal is a Nature spell with a 2.5 sec cast, a range of 40 yards and a 7.5 sec cooldown. When cast it heals (base value 10) jumping to up to 4 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast time2.5 sec
Cooldown7.5 sec
Global cooldownNone
Effect #1Heal (10)
Value: 10
Chain targets: 4
Effect #2Dummy (3)
Value: 15

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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