Tooltip
Strikes an enemy with a lightning bolt that arcs to up to nearby players inflicting 15 Nature damage.
How it works
Casting it triggers a 2 sec global cooldown.
- Effect 1 is School Damage (effect type 2). Its base value is 15. It jumps to up to 15 targets.
What it does
Chain Lightning is a Nature spell with a 3 sec cast and a range of 200 yards. When cast it deals Nature damage (base value 15) jumping to up to 15 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | 3 sec |
| Global cooldown | 2 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 15 Chain targets: 15 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Chain Lightning appears in: 1 boss encounter.
Boss encounters
- Golem Lord Argelmach in Blackrock Depths
Journal section: Electron Mk. II
Encounter creatures: Golem Lord Argelmach, Magmatron Mk. II, Toxitron Mk. II, Electron Mk. IIRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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