How it works
Charge is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 50 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers Charge.
What it does
Charge is a spell with an instant cast and a range of 60 yards. It also casts Charge (record #191535).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 60 yards (Charge, 60) |
| Cast time | Instant |
| Effect #1 | Dummy (3) Radius: 50 yards |
| Effect #2 | Trigger Spell (64) Trigger spell: Charge |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.