What it does
Charged is a Nature spell with an instant cast, a range of 40 yards and an effect that lasts until cancelled. When cast it applies an aura. It stacks up to 20 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell facts
Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 20 |
| Effect #1 | Apply Aura (6) Aura type id 61 Value: 20 |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
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Where is this spell used?
Charged appears in: 1 spell that casts it.
Spells that cast it
- Electric ShockTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.