Tooltip
Deals Fire damage to all units.
Detonates any Stormforged Munitions hit by this effect.
How it works
Charged Cannonballs is built from 5 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 2500. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 10 yards.
- Effect 3 is effect type 203, which the datamine does not name. It triggers Charged.
- Effect 4 is effect type 203, which the datamine does not name. It triggers Charged Cannonballs.
- Effect 5 is Trigger Spell (effect type 64). It triggers Trigger Nearby Rounds.
What it does
Charged Cannonballs is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 5 sec. When cast it deals Fire damage (base value 2500) in a 10 yard radius and applies an aura in a 10 yard radius. It also casts Charged, Charged Cannonballs (record #260104) and Trigger Nearby Rounds.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 5 sec |
| Effect #1 | School Damage (2) Value: 2500 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 10 yards |
| Effect #3 | Effect 203 Trigger spell: Charged |
| Effect #4 | Effect 203 Trigger spell: Charged Cannonballs |
| Effect #5 | Trigger Spell (64) Trigger spell: Trigger Nearby Rounds |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.