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Charged Cannonballs

Spell

Charged Cannonballs

Fire

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Instant castSelf Only

Deals Fire damage to all units.

Charged Cannonballs

Tooltip

Deals Fire damage to all units.

Detonates any Stormforged Munitions hit by this effect.

How it works

Charged Cannonballs is built from 5 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 2500. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 10 yards.
  3. Effect 3 is effect type 203, which the datamine does not name. It triggers Charged.
  4. Effect 4 is effect type 203, which the datamine does not name. It triggers Charged Cannonballs.
  5. Effect 5 is Trigger Spell (effect type 64). It triggers Trigger Nearby Rounds.

What it does

Charged Cannonballs is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 5 sec. When cast it deals Fire damage (base value 2500) in a 10 yard radius and applies an aura in a 10 yard radius. It also casts Charged, Charged Cannonballs (record #260104) and Trigger Nearby Rounds.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast timeInstant
Duration5 sec
Effect #1School Damage (2)
Value: 2500
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 12
Radius: 10 yards
Effect #3Effect 203
Trigger spell: Charged
Effect #4Effect 203
Trigger spell: Charged Cannonballs
Effect #5Trigger Spell (64)
Trigger spell: Trigger Nearby Rounds

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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