How it works
Cleanup is built from 6 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. It triggers Foresight.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Foresight.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Flames of Courage.
- Effect 4 is effect type 164, which the datamine does not name. It triggers Charges.
- Effect 5 is effect type 164, which the datamine does not name. It triggers Foresight.
- Effect 6 is effect type 170, which the datamine does not name.
What it does
Cleanup is a spell with an instant cast and no range (it targets the caster). It also casts Foresight, Foresight, Flames of Courage and Charges.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 164 Trigger spell: Foresight |
| Effect #2 | Effect 164 Trigger spell: Foresight |
| Effect #3 | Effect 164 Trigger spell: Flames of Courage |
| Effect #4 | Effect 164 Trigger spell: Charges |
| Effect #5 | Effect 164 Trigger spell: Foresight |
| Effect #6 | Effect 170 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.