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Cleanup

Spell

Cleanup

Physical

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Instant castSelf Only

Physical spell.

Cleanup

How it works

Cleanup is built from 6 client effects, applied in this order:

  1. Effect 1 is effect type 164, which the datamine does not name. It triggers Foresight.
  2. Effect 2 is effect type 164, which the datamine does not name. It triggers Foresight.
  3. Effect 3 is effect type 164, which the datamine does not name. It triggers Flames of Courage.
  4. Effect 4 is effect type 164, which the datamine does not name. It triggers Charges.
  5. Effect 5 is effect type 164, which the datamine does not name. It triggers Foresight.
  6. Effect 6 is effect type 170, which the datamine does not name.

What it does

Cleanup is a spell with an instant cast and no range (it targets the caster). It also casts Foresight, Foresight, Flames of Courage and Charges.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Effect 164
Trigger spell: Foresight
Effect #2Effect 164
Trigger spell: Foresight
Effect #3Effect 164
Trigger spell: Flames of Courage
Effect #4Effect 164
Trigger spell: Charges
Effect #5Effect 164
Trigger spell: Foresight
Effect #6Effect 170

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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