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Continuum

Spell

Continuum

Physical

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2 secSelf Only

Upon reaching 100% energy Nymue alters the over 10 sec inflicting 12 Nature damage every 1 sec.

Continuum

Tooltip

Upon reaching 100% energy Nymue alters the over 10 sec inflicting 12 Nature damage every 1 sec.
Additionally, Cycle Wardens join the battle and Nymue gains.

How it works

Continuum is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Continuum.

What it does

Continuum is a spell with a 2 sec cast and no range (it targets the caster). It also casts Continuum (record #428929).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2 sec
Effect #1Dummy (3)
Effect #2Trigger Spell (64)
Trigger spell: Continuum

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Continuum appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on Continuum at Wowhead (opens Wowhead in a new tab)