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Dark Command

Spell

Dark Command

Shadow

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2 secFifty Five Yards

Issues a dark command, causing the targeted enemy to flee in terror for 3 sec and inflicting 43.5851 Shadow damage over the duration.

Dark Command

Tooltip

Issues a dark command, causing the targeted enemy to flee in terror for 3 sec and inflicting 43.5851 Shadow damage over the duration.

How it works

Each cast of Dark Command costs 1000 Mana. Its dispel type is client id 1.

Dark Command is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 7.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 14.5284 per tick. It ticks every 1 sec, 3 times over the full 3 sec (43.59 base in total).

What it does

Dark Command is a Shadow spell with a 2 sec cast, a range of 55 yards and effects that last 3 sec. When cast it applies an aura and applies an aura every 1 sec. The client files the whole spell under the fleeing mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Cost1000 Mana
Range55 yards (Fifty Five Yards)
Cast time2 sec
Duration3 sec
MechanicFleeing
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 7
Effect #2Apply Aura (6)
Aura type id 3
Value: 14.5284
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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