Spell
Dark Command
Physical
Command the target to attack you, and increases the threat you generate against them by 800% for 6 sec.
Tooltip
Command the target to attack you, and increases the threat you generate against them by 800% for 6 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Dark Command is built from 2 client effects, applied in this order:
- Effect 1 is effect type 114, which the datamine does not name. It scales with 0.25 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 11. Its base value is 800.
What it does
Dark Command is a spell with an instant cast, a range of 30 yards, an 8 sec cooldown and effects that last 6 sec. When cast it applies an aura. The client files the whole spell under the taunted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 8 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Mechanic | Taunted |
| Proc chance | Always |
| Effect #1 | Effect 114 Spell power coefficient: 0.25 |
| Effect #2 | Apply Aura (6) Aura type id 11 Value: 800 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dark Command appears in: 1 skill line.
Skill lines
- Death Knight (Death Knight), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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