Tooltip
infuses aqir with raw void energy that increases their attack and movement speed by 100%, grants immunity to crowd control effects, and inflicts 20 Shadow damage to all players every 1 sec.
How it works
Dark Frenzy is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 9. Its base value is 100.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 100.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 147.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec. It triggers Dark Frenzy.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 50.
What it does
Dark Frenzy is a Shadow spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec. It also casts Dark Frenzy (record #1303261).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 9 Value: 100 |
| Effect #2 | Apply Aura (6) Aura type id 31 Value: 100 |
| Effect #3 | Apply Aura (6) Aura type id 147 Misc value: 2262 |
| Effect #4 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Dark Frenzy |
| Effect #5 | Apply Aura (6) Aura type id 61 Value: 50 Misc value: 500 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.5.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.5)
Comments
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