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Deactivate

Spell

Deactivate

Physical

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1.5 secSelf Only

Physical spell.

Deactivate

How it works

Deactivate is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 134, which the datamine does not name.
  2. Effect 2 is effect type 134, which the datamine does not name.

What it does

Deactivate is a spell with a 1.5 sec cast and no range (it targets the caster).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1.5 sec
Effect #1Effect 134
Misc value: 122458
Effect #2Effect 134
Misc value: 122461

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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