Spell
Deeper Daggers
Physical
Eviscerate and Black Powder increase your Shadow damage dealt by 30.1% for 8 sec.
Tooltip
Eviscerate and Black Powder increase your Shadow damage dealt by 30.1% for 8 sec.
How it works
Deeper Daggers is built from 8 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 8.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 8.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 218. Its base value is 8.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 218. Its base value is 8.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 218. Its base value is 8.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 218. Its base value is 8.
- Effect 7 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 8.
- Effect 8 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 8.
What it does
Deeper Daggers is a spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Effect #1 | Apply Aura (6) Aura type id 108 Value: 8 |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: 8 Misc value: 22 |
| Effect #3 | Apply Aura (6) Aura type id 218 Value: 8 Misc value: 2696 |
| Effect #4 | Apply Aura (6) Aura type id 218 Value: 8 Misc value: 22, 2696 |
| Effect #5 | Apply Aura (6) Aura type id 218 Value: 8 Misc value: 3936 |
| Effect #6 | Apply Aura (6) Aura type id 218 Value: 8 Misc value: 22, 3936 |
| Effect #7 | Apply Aura (6) Aura type id 108 Value: 8 |
| Effect #8 | Apply Aura (6) Aura type id 108 Value: 8 Misc value: 22 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.