How it works
Despawn Personal Phase is built from 7 client effects, applied in this order:
- Effect 1 is effect type 232, which the datamine does not name.
- Effect 2 is effect type 167, which the datamine does not name.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Azerite Weaponry.
- Effect 4 is effect type 164, which the datamine does not name. It triggers Azerite Weaponry.
- Effect 5 is effect type 164, which the datamine does not name. It triggers Azerite Weaponry.
- Effect 6 is effect type 164, which the datamine does not name. It triggers Azerite Weaponry.
- Effect 7 is effect type 164, which the datamine does not name. It triggers Azerite Weaponry.
What it does
Despawn Personal Phase is a spell with an instant cast and no range (it targets the caster). It also casts Azerite Weaponry, Azerite Weaponry, Azerite Weaponry and Azerite Weaponry.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 232 Misc value: 13355 |
| Effect #2 | Effect 167 |
| Effect #3 | Effect 164 Trigger spell: Azerite Weaponry |
| Effect #4 | Effect 164 Trigger spell: Azerite Weaponry |
| Effect #5 | Effect 164 Trigger spell: Azerite Weaponry |
| Effect #6 | Effect 164 Trigger spell: Azerite Weaponry |
| Effect #7 | Effect 164 Trigger spell: Azerite Weaponry |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.