Tooltip
Volatile Anomalies explode upon death, inflicting 15.5459 Arcane damage to all players.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 15.5459. Its area radius is 50000 yards.
What it does
Destabilize is an Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Arcane damage (base value 15.5459) in a 50000 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 15.5459 Radius: 50000 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Destabilize appears in: 1 boss encounter.
Boss encounters
- Imperator Mar'gok in Highmaul
Journal section: Intermission: Dormant Runestones > Volatile Anomaly; Intermission: Lineage of Power > Volatile Anomaly
Encounter creatures: Imperator Mar'gokRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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