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Detonate

Spell

Detonate

Physical

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0.2 secCombat Range

Physical spell.

Detonate

How it works

Detonate is built from 4 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 5 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 8. Its area radius is 10 yards.
  3. Effect 3 is Instakill (effect type 1).
  4. Effect 4 is Dummy (effect type 3).

What it does

Detonate is a Physical spell with a 0.2 sec cast and a range of 5 yards. When cast it deals Physical damage (base value 8) in a 10 yard radius and kills the target outright.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast time0.2 sec
Effect #1Dummy (3)
Radius: 5 yards
Effect #2School Damage (2)
Value: 8
Radius: 10 yards
Effect #3Instakill (1)
Effect #4Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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