How it works
Detonate is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 50. Its area radius is 5 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 100. Its area radius is 5 yards.
What it does
Detonate is a Physical spell with an instant cast and a range of 10 yards. When cast it deals Physical damage (base value 50) in a 5 yard radius and has a Knock Back effect in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 50 Radius: 5 yards |
| Effect #2 | Knock Back (98) Value: 100 Misc value: 100 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Detonate appears in: 1 spell that casts it.
Spells that cast it
- DetonateTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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