How it works
Detonate is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 5 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 120. Its area radius is 10 yards.
- Effect 3 is Instakill (effect type 1).
- Effect 4 is Dummy (effect type 3).
What it does
Detonate is a Physical spell with a 0.2 sec cast and a range of 5 yards. When cast it deals Physical damage (base value 120) in a 10 yard radius and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 0.2 sec |
| Effect #1 | Dummy (3) Radius: 5 yards |
| Effect #2 | School Damage (2) Value: 120 Radius: 10 yards |
| Effect #3 | Instakill (1) |
| Effect #4 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.