Tooltip
The caster devours the target's life essence, inflicting 7 Shadow damage and restoring 5% of the caster's maximum health.
How it works
Devour is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 7.
- Effect 2 is Heal (effect type 10). Its base value is 5.
What it does
Devour is a Shadow spell with a 1 sec cast and a range of 8 yards. When cast it deals Shadow damage (base value 7) and heals (base value 5).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 8 yards (Combat Range (Extended)) |
| Cast time | 1 sec |
| Effect #1 | School Damage (2) Value: 7 |
| Effect #2 | Heal (10) Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.