Tooltip
Purges 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter and Warlock will be healed for 8 and gain 60 Fel Energy.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Devour Magic is built from 2 client effects, applied in this order:
- Effect 1 is Dispel (effect type 38). Its base value is 1.
- Effect 2 is effect type 0, which the datamine does not name. Its base value is 234.
What it does
Devour Magic is a Shadow spell with an instant cast, a range of 30 yards and a 15 sec cooldown. When cast it dispels effects.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | None |
| Effect #1 | Dispel (38) Value: 1 Misc value: 1 |
| Effect #2 | Effect 0 Value: 234 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.