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Devour Magic

Spell

Devour Magic

Shadow

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Instant castLonger Range

Heals and energizes when an effect is dispelled.

Devour Magic

Tooltip

Heals and energizes when an effect is dispelled.

How it works

Devour Magic is built from 2 client effects, applied in this order:

  1. Effect 1 is Heal (effect type 10). Its base value is 8.
  2. Effect 2 is Energize (effect type 30). Its base value is 60.

What it does

Devour Magic is a Shadow spell with an instant cast and a range of 45 yards. When cast it heals (base value 8) and restores a resource (base value 60).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range45 yards (Longer Range)
Cast timeInstant
Effect #1Heal (10)
Value: 8
Effect #2Energize (30)
Value: 60
Misc value: 3

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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