Tooltip
Purges 1 beneficial magic effect from an enemy. If an effect is devoured, the Warlock is healed for (80% of Spell Power).
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Devour Magic is built from 2 client effects, applied in this order:
- Effect 1 is Dispel (effect type 38). Its base value is 1. It applies the interrupted mechanic.
- Effect 2 is Dummy (effect type 3).
What it does
Devour Magic is a Shadow spell with an instant cast, a range of 30 yards and a 15 sec cooldown. When cast it dispels effects with the interrupted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | None |
| Effect #1 | Dispel (38) Value: 1 Misc value: 1 Mechanic: Interrupted Chain targets: 1 |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.