Tooltip
Purges harmful magic effects from a friend or beneficial magic effects from an enemy. If an effect is devoured, the Felhunter will be healed for 1150.
How it works
Each cast of Devour Magic costs 390 Mana. Casting it triggers a 1.5 sec global cooldown.
Devour Magic is built from 2 client effects, applied in this order:
- Effect 1 is Dispel (effect type 38). Its base value is 1.
- Effect 2 is effect type 0, which the datamine does not name. Its base value is 1150. It scales with 1 times spell power.
What it does
Devour Magic is a Shadow spell with an instant cast, a range of 30 yards and an 8 sec cooldown. When cast it dispels effects.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Cost | 390 Mana |
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 8 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Dispel (38) Value: 1 Misc value: 1 |
| Effect #2 | Effect 0 Value: 1150 Spell power coefficient: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.