Tooltip
Purges a beneficial magic effect from an enemy, restoring health to the caster.
How it works
Casting it triggers a 1.5 sec global cooldown.
Devour Magic is built from 2 client effects, applied in this order:
- Effect 1 is Dispel (effect type 38). Its base value is 1.
- Effect 2 is Heal (effect type 10). Its base value is 4.
What it does
Devour Magic is a Shadow spell with an instant cast and a range of 30 yards. When cast it dispels effects and heals (base value 4).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Dispel (38) Value: 1 Misc value: 1 |
| Effect #2 | Heal (10) Value: 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.