Tooltip
Purges 1 beneficial magic from an enemy. If an effect is devoured, the caster gains 15% increased damage for 30 sec. This effect stacks.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Devour Magic is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 15.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 5.
What it does
Devour Magic is a Shadow spell with a 1 sec cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 1 sec |
| Duration | 30 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: 15 Misc value: 127 |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 5 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.