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Discharge

Spell

Discharge

Nature

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Instant castSelf Only

Kazra'jin becomes electrified, stunning himself for 20 sec and reflectings 5% of all damage taken as Nature damage to all players.

Discharge

Tooltip

Kazra'jin becomes electrified, stunning himself for 20 sec and reflectings 5% of all damage taken as Nature damage to all players.

How it works

  1. Effect 1 is School Damage (effect type 2). Its area radius is 400 yards.

What it does

Discharge is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage in a 400 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Radius: 400 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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