How it works
[DNT] Force Resurrection is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec. It triggers Resurrection.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec. It triggers Update Phases and Zone Auras.
What it does
[DNT] Force Resurrection is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 2 sec. It also casts Resurrection and Update Phases and Zone Auras.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 2 sec Trigger spell: Resurrection |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 2 sec Trigger spell: Update Phases and Zone Auras |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.