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[DNT] Submerged

Spell

[DNT] Submerged

Physical

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1.3 secAnywhere - Unlimited

Physical spell.

[DNT] Submerged

How it works

Its aura procs every time its trigger condition is met.

[DNT] Submerged is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. It scales with 1 times spell power.
  2. Effect 2 is effect type 226, which the datamine does not name.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 495. It triggers Root Self.

What it does

[DNT] Submerged is a spell with a 1.3 sec cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura. It also casts Root Self.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast time1.3 sec
DurationInfinite
Proc chanceAlways
Max stacks1
Effect #1Apply Aura (6)
Aura type id 4
Spell power coefficient: 1
Effect #2Effect 226
Misc value: 382898
Effect #3Apply Aura (6)
Aura type id 495
Trigger spell: Root Self

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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