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[DNT] Transference

Spell

[DNT] Transference

Physical

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Instant castInteract Range

The Orb of Transference teleports objects and beings with precision when used properly.

[DNT] Transference

Tooltip

The Orb of Transference teleports objects and beings with precision when used properly.

How it works

[DNT] Transference is built from 5 client effects, applied in this order:

  1. Effect 1 is Open Lock (effect type 33).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 26. Its area radius is 100 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 40. Its area radius is 100 yards.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 495. Its area radius is 100 yards. It triggers spell id 364278.
  5. Effect 5 is effect type 140, which the datamine does not name. It triggers Transference.

What it does

[DNT] Transference is a spell with an instant cast, a range of 5 yards and effects that last 2 sec. When cast it opens a lock and applies an aura in a 100 yard radius. It also casts Transference.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Interact Range)
Cast timeInstant
Duration2 sec
Effect #1Open Lock (33)
Effect #2Apply Aura (6)
Aura type id 26
Radius: 100 yards
Effect #3Apply Aura (6)
Aura type id 40
Misc value: 127
Radius: 100 yards
Effect #4Apply Aura (6)
Aura type id 495
Radius: 100 yards
Trigger spell id 364278
Effect #5Effect 140
Trigger spell: Transference

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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