Tooltip
The Orb of Transference teleports objects and beings with precision when used properly.
How it works
[DNT] Transference is built from 5 client effects, applied in this order:
- Effect 1 is Open Lock (effect type 33).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 26. Its area radius is 100 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 40. Its area radius is 100 yards.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 495. Its area radius is 100 yards. It triggers spell id 364278.
- Effect 5 is effect type 140, which the datamine does not name. It triggers Transference.
What it does
[DNT] Transference is a spell with an instant cast, a range of 5 yards and effects that last 2 sec. When cast it opens a lock and applies an aura in a 100 yard radius. It also casts Transference.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Interact Range) |
| Cast time | Instant |
| Duration | 2 sec |
| Effect #1 | Open Lock (33) |
| Effect #2 | Apply Aura (6) Aura type id 26 Radius: 100 yards |
| Effect #3 | Apply Aura (6) Aura type id 40 Misc value: 127 Radius: 100 yards |
| Effect #4 | Apply Aura (6) Aura type id 495 Radius: 100 yards Trigger spell id 364278 |
| Effect #5 | Effect 140 Trigger spell: Transference |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.