Spell
Downpour
Nature
A burst of water at your Surging Totem's location heals up to 5 injured allies for (323.4% of Spell Power).
Tooltip
A burst of water at your Surging Totem's location heals up to 5 injured allies for (323.4% of Spell Power).
How it works
Downpour is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). It scales with 3.234 times spell power. Its area radius is 12 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 5. Its area radius is 12 yards.
What it does
Downpour is a Nature spell with an instant cast and a range of 100 yards. When cast it heals in a 12 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Heal (10) Spell power coefficient: 3.234 Radius: 12 yards |
| Effect #2 | Dummy (3) Value: 5 Radius: 12 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Downpour appears in: 1 skill line and 1 spell that casts it.
Skill lines
- ShamanSkill line
Spells that cast it
- Push Active Ability to BarTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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