Tooltip
Deals 5 damage to nearby units.
How it works
Dynamite Explosion is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 5. Its area radius is 3 yards.
- Effect 2 is Dummy (effect type 3). Its area radius is 3 yards.
What it does
Dynamite Explosion is a Physical spell with an instant cast and an unlimited range. When cast it deals Physical damage (base value 5) in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 1000 yards (One Thousand Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 5 Radius: 3 yards |
| Effect #2 | Dummy (3) Radius: 3 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dynamite Explosion appears in: 1 spell that casts it.
Spells that cast it
- Throw DynamiteTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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