Tooltip
The caster stomps the ground, causing several stone pillars to erupt. Each pillar inflicts 25 Physical damage to all players and knocks them away.
How it works
Earth Spike is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 25. Its area radius is 2 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its area radius is 2 yards.
What it does
Earth Spike is a Physical spell with an instant cast and a range of 100 yards. When cast it deals Physical damage (base value 25) in a 2 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 25 Radius: 2 yards |
| Effect #2 | Effect 144 Radius: 2 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Earth Spike appears in: 1 spell that casts it.
Spells that cast it
- Earth SpikeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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