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Earth Spike

Spell

Earth Spike

Nature

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Instant castTen yards

Summon earth spikes to periodically damage and knockback nearby enemies.

Earth Spike

Tooltip

Summon earth spikes to periodically damage and knockback nearby enemies.

How it works

Earth Spike is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 50. Its area radius is 8 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 50. Its area radius is 8 yards.

What it does

Earth Spike is a Nature spell with an instant cast and a range of 10 yards. When cast it deals a percentage of weapon damage (base value 50) in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range10 yards (Ten yards)
Cast timeInstant
Effect #1Weapon % Damage (31)
Value: 50
Radius: 8 yards
Effect #2Effect 144
Value: 50
Misc value: 50
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Earth Spike appears in: 3 spells that cast it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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