Tooltip
Summon earth spikes to periodically damage and knockback nearby enemies.
How it works
Earth Spike is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 50. Its area radius is 15 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 50. Its area radius is 15 yards.
What it does
Earth Spike is a Nature spell with an instant cast and a range of 20 yards. When cast it deals a percentage of weapon damage (base value 50) in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Effect #1 | Weapon % Damage (31) Value: 50 Radius: 15 yards |
| Effect #2 | Effect 144 Value: 50 Misc value: 50 Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Earth Spike appears in: 1 spell that casts it.
Spells that cast it
- Channel: Earth Spikes [DNT]Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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