Tooltip
Causes the earth at the target location to tremble and break, slowing and dealing Nature damage every 1 sec to enemies in 8 yard radius. Lasts 45 sec.
How it works
Casting it triggers a 1.5 sec global cooldown.
Earthquake is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its area radius is 8 yards. It ticks every 1 sec, 45 times over the full 45 sec.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 33. Its base value is -50. Its area radius is 8 yards.
What it does
Earthquake is a Nature spell with an instant cast, a range of 35 yards, a 10 sec cooldown and effects that last 45 sec. When cast it leaves a persistent area effect on the ground in an 8 yard radius every 1 sec and leaves a persistent area effect on the ground in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 35 yards (Medium-Long) |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 45 sec |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Radius: 8 yards Period: every 1 sec |
| Effect #2 | Persistent Area Aura (27) Aura type id 33 Value: -50 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.