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Earthquake

Spell

Earthquake

Nature

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Instant cast10 sec cooldownMedium-Long

Causes the earth at the target location to tremble and break, slowing and dealing Nature damage every 1 sec to enemies in 8 yard radius.

Earthquake

Tooltip

Causes the earth at the target location to tremble and break, slowing and dealing Nature damage every 1 sec to enemies in 8 yard radius. Lasts 45 sec.

How it works

Casting it triggers a 1.5 sec global cooldown.

Earthquake is built from 2 client effects, applied in this order:

  1. Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its area radius is 8 yards. It ticks every 1 sec, 45 times over the full 45 sec.
  2. Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 33. Its base value is -50. Its area radius is 8 yards.

What it does

Earthquake is a Nature spell with an instant cast, a range of 35 yards, a 10 sec cooldown and effects that last 45 sec. When cast it leaves a persistent area effect on the ground in an 8 yard radius every 1 sec and leaves a persistent area effect on the ground in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range35 yards (Medium-Long)
Cast timeInstant
Cooldown10 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration45 sec
Effect #1Persistent Area Aura (27)
Aura type id 3
Radius: 8 yards
Period: every 1 sec
Effect #2Persistent Area Aura (27)
Aura type id 33
Value: -50
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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