Tooltip
The caster spews mounds of earth at nearby enemies. Each mound will inflict Physical damage at the point of impact and create an expanding shockwave that delivers damage to all players who don't jump over it.
Each bolt will bounce two additional times, creating Aftershocks.
How it works
Earthquake is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 300. Its area radius is 5 yards.
- Effect 2 is Create Area Effect (effect type 179).
- Effect 3 is Dummy (effect type 3).
- Effect 4 is Trigger Spell (effect type 64). It triggers Hatch Eggs.
What it does
Earthquake is a Physical spell with an instant cast, a range of 100 yards and effects that last 5 sec. When cast it deals Physical damage (base value 300) in a 5 yard radius and has a Create Area Effect effect. It also casts Hatch Eggs.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 5 sec |
| Effect #1 | School Damage (2) Value: 300 Radius: 5 yards |
| Effect #2 | Create Area Effect (179) Misc value: 2667 |
| Effect #3 | Dummy (3) |
| Effect #4 | Trigger Spell (64) Trigger spell: Hatch Eggs |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Earthquake appears in: 1 spell that casts it.
Spells that cast it
- EarthquakeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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