Tooltip
The caster spews mounds of earth at nearby enemies. Each mound will inflict Physical damage at the point of impact and create an expanding shockwave that delivers damage to all players who don't jump over it.
Each bolt will bounce two additional times, creating Aftershocks.
How it works
Spells that share its cooldown category wait 10 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.
Earthquake is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 3 times over the full 3 sec. It triggers spell id 164930.
- Effect 2 is effect type 77, which the datamine does not name.
What it does
Earthquake is a spell with a 1 sec cast, no range (it targets the caster), a 15 sec cooldown and effects that last 3 sec. When cast it applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1 sec |
| Cooldown | 15 sec |
| Category cooldown | 10 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell id 164930 |
| Effect #2 | Effect 77 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.