Tooltip
The caster spews mounds of earth at nearby enemies. Each mound will inflict Physical damage at the point of impact and create an expanding shockwave that delivers damage to all players who don't jump over it.
Each bolt will bounce two additional times, creating Aftershocks.
How it works
Earthquake is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 500.
- Effect 2 is Knock Back (effect type 98). Its base value is 100.
- Effect 3 is Trigger Spell (effect type 64). It triggers Petrification.
What it does
Earthquake is a Physical spell with an instant cast and a range of 100 yards. When cast it deals Physical damage (base value 500) and has a Knock Back effect. It also casts Petrification.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 500 |
| Effect #2 | Knock Back (98) Value: 100 Misc value: 10, 50 |
| Effect #3 | Trigger Spell (64) Trigger spell: Petrification |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.