How it works
Earthquake is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 24.806 per tick. Its area radius is 100 yards. It ticks every 2 sec, 4 times over the full 8 sec (99.22 base in total).
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 23. It ticks every 2 sec, 4 times over the full 8 sec.
What it does
Earthquake is a spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it leaves a persistent area effect on the ground in a 100 yard radius every 2 sec and leaves a persistent area effect on the ground every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 24.806 Radius: 100 yards Period: every 2 sec |
| Effect #2 | Persistent Area Aura (27) Aura type id 23 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.