Tooltip
Damages nearby enemies.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is School Damage (effect type 2). Its base value is 6. It jumps to up to 3 targets.
What it does
Electrify is a Nature spell with an instant cast, a range of 10 yards and a 1 sec cooldown. When cast it deals Nature damage (base value 6) jumping to up to 3 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Cooldown | 1 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 6 Chain targets: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.