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Electrify

Spell

Electrify

Nature

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Instant castThree Hundred Yards

Shocks another player for 128.936 Nature damage.

Electrify

Tooltip

Shocks another player for 128.936 Nature damage.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 128.936.

What it does

Electrify is a Nature spell with an instant cast and a range of 300 yards. When cast it deals Nature damage (base value 128.936).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1School Damage (2)
Value: 128.936

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Electrify appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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