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Electrify

Spell

Electrify

Nature

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3 sec5 sec cooldownSelf Only

Levantus sends a lightning blast along the water, inflicting 41.9817 Nature damage to players and stunning them for 6 sec.

Electrify

Tooltip

Levantus sends a lightning blast along the water, inflicting 41.9817 Nature damage to players and stunning them for 6 sec. Players above the surface of the water are not hit.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 395.

What it does

Electrify is a Nature spell with a 3 sec cast, no range (it targets the caster), a 5 sec cooldown and effects that last 1 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time3 sec
Cooldown5 sec
Global cooldownNone
Duration1 sec
Effect #1Apply Aura (6)
Aura type id 395
Misc value: 7542

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Electrify appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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