Tooltip
As Merektha emerges, all players take 14.8404 Physical damage and are knocked back.
How it works
Emerge is built from 5 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 14.8404. Its area radius is 3 yards.
- Effect 2 is effect type 203, which the datamine does not name. It triggers Idle.
- Effect 3 is Dummy (effect type 3). Its base value is 264052.
- Effect 4 is Knock Back (effect type 98). Its base value is 100. Its area radius is 3 yards.
- Effect 5 is effect type 203, which the datamine does not name. It triggers Idle.
What it does
Emerge is a Physical spell with an instant cast and a range of 10 yards. When cast it deals Physical damage (base value 14.8404) in a 3 yard radius and has a Knock Back effect in a 3 yard radius. It also casts Idle and Idle.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 14.8404 Radius: 3 yards |
| Effect #2 | Effect 203 Trigger spell: Idle |
| Effect #3 | Dummy (3) Value: 264052 |
| Effect #4 | Knock Back (98) Value: 100 Misc value: 100, 300 Radius: 3 yards |
| Effect #5 | Effect 203 Trigger spell: Idle |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.