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Energize

Spell

Energize

Physical

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Instant castSelf Only

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Energize

What it does

Energize is a Physical spell with an instant cast and no range (it targets the caster). When cast it restores a resource (base value 5) in a 70 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolPhysical
Cast timeInstant
EffectEnergize
RangeSelf Only
Spell ID99970

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Where is this spell used?

Energize appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Energize (30)
Value: 5
Misc value: 10
Radius: 70 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Multiple client spell records exist

The game client stores 136 separate Spell records named "Energize". This page is record #99970. They are not merged: each record can belong to a different difficulty, caster, rank or tuning, so each keeps its own page. The 12 records closest by id are compared here.

Record What differs from this record Likely reason
#99191duration: until cancelled; effect types: Apply AuraA different effect setup
#99193used by: Cast by Smoldering Devastation; duration: 4 sec; effect types: Apply AuraA helper record another spell casts
#99211duration: until cancelled; effect types: Apply AuraA different effect setup
#99289school: Nature; effect values: 100 (this record: 5); different tooltip textDifferent tuning
#99364no compared field differsA duplicate client record
#99374effect values: 15 (this record: 5)Different tuning
#99969effect types: Dummy, Trigger MissileA different effect setup
#99972effect types: Dummy, Trigger MissileA different effect setup
#99973effect values: 15 (this record: 5)Different tuning
#100441effect types: effect 77A different effect setup
#100442effect types: effect 77, Trigger SpellA different effect setup
#100447effect types: DummyA different effect setup

Compared fields: SpellMisc difficulty rows, school, cast time and duration; Spell subtext and tooltip text; SpellEffect types and base values; journal and class usage. The reason column names the first difference found.

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