Tooltip
The ooze erupts, inflicting 15 Nature damage to all players.
How it works
Erupt is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 100 yards.
- Effect 2 is Instakill (effect type 1).
What it does
Erupt is a Nature spell with an instant cast and a range of 100 yards. When cast it deals Nature damage (base value 15) in a 100 yard radius and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 15 Radius: 100 yards |
| Effect #2 | Instakill (1) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Erupt appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Doctor Ickus in Plaguefall
Journal section: Slime Injection > Erupting Ooze
Encounter creatures: Doctor IckusDungeon boss ability
Spells that cast it
- EruptTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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