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Escape Tunnel [DNT]

Spell

Escape Tunnel [DNT]

Physical

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Instant castLong Range

Physical spell.

Escape Tunnel [DNT]

How it works

  1. Effect 1 is Jump (effect type 41). It triggers Root Self.

What it does

Escape Tunnel [DNT] is a spell with an instant cast and a range of 40 yards. When cast it makes the caster jump to the target. It also casts Root Self.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range40 yards (Long Range)
Cast timeInstant
Effect #1Jump (41)
Trigger spell: Root Self

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.