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Fetch

Spell

Fetch

Physical

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Instant castTwenty yards

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Fetch

What it does

Fetch is a spell with an instant cast and a range of 20 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolPhysical
Cast timeInstant
RangeTwenty yards
Spell ID159192

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Spell Details

SchoolPhysical
Range20 yards (Twenty yards)
Cast timeInstant
Effect #1Dummy (3)
Radius: 20 yards
Effect #2Dummy (3)
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Multiple client spell records exist

The game client stores 6 separate Spell records named "Fetch". This page is record #159192. They are not merged: each record can belong to a different difficulty, caster, rank or tuning, so each keeps its own page.

Record What differs from this record Likely reason
#125048school: Fire; effect types: effect 107; different tooltip textA different effect setup
#125050used by: Hunter; cast time: 0.1 sec; effect types: effect 77; different tooltip textA different owner
#125056school: Fire; cast time: 0.8 sec; effect types: effect 77; different tooltip textA different effect setup
#159193duration: until cancelled; effect types: Apply AuraA different effect setup
#159194duration: until cancelled; effect types: Apply Aura, DummyA different effect setup

Compared fields: SpellMisc difficulty rows, school, cast time and duration; Spell subtext and tooltip text; SpellEffect types and base values; journal and class usage. The reason column names the first difference found.

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