Tooltip
The phantom seeks out a player until defeated. When it reaches its target or collides with another Unstable Phantom, it bursts, inflicting 50 Shadow damage to players within 3.5 yards.
How it works
Final Pursuit is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 300 yards. It triggers Final Pursuit.
- Effect 2 is Trigger Spell (effect type 64). It triggers Final Pursuit.
What it does
Final Pursuit is a spell with an instant cast and no range (it targets the caster). It also casts Final Pursuit (record #1251775) and Final Pursuit (record #1251797).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Dummy (3) Radius: 300 yards Trigger spell: Final Pursuit |
| Effect #2 | Trigger Spell (64) Misc value: 500 Trigger spell: Final Pursuit |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.