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Final Pursuit

Spell

Final Pursuit

Physical

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Instant castSelf Only

The phantom seeks out a player until defeated.

Final Pursuit

Tooltip

The phantom seeks out a player until defeated. When it reaches its target or collides with another Unstable Phantom, it bursts, inflicting 50 Shadow damage to players within 3.5 yards.

How it works

Final Pursuit is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 395.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 395.

What it does

Final Pursuit is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 395
Misc value: 39360
Effect #2Apply Aura (6)
Aura type id 395
Misc value: 39361

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Final Pursuit appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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