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Final Pursuit

Spell

Final Pursuit

Shadow

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Instant castAnywhere - Unlimited

The phantom seeks out a player until defeated.

Final Pursuit

Tooltip

The phantom seeks out a player until defeated. When it reaches its target or collides with another Unstable Phantom, it bursts, inflicting 50 Shadow damage to players within 3.5 yards.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 50. It applies the infected mechanic. Its area radius is 3.5 yards. It triggers Haunting Remains.

What it does

Final Pursuit is a Shadow spell with an instant cast and an unlimited range. When cast it deals Shadow damage (base value 50) with the infected mechanic in a 3.5 yard radius. It also casts Haunting Remains.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 50
Mechanic: Infected
Radius: 3.5 yards
Trigger spell: Haunting Remains

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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